![]() ![]() In fact, attacking and retreating may be central to your strategy, especially if you're playing as the Rebels, who might not always have the resources to mount a full-scale assault. So, considering how expensive some of the most powerful units will be, you may find yourself actually retreating. Empire at War's units will be completely persistent, so you'll keep whichever units survived your last battle. Then you bring these armies in to battle in the late game, only to lose them in the next mission. ![]() Typically in real-time strategy games, you slowly assemble your armies by gradually building the required structures and by researching the proper upgrades. To give you a better sense of what works and what doesn't in battle, you'll be able to select a camera view that locks onto specific units and intelligently follows them into battle, focusing on both the units and the enemies they fight. For instance, the mighty Imperial walkers can be brought down by tying up their legs with cables from speeder ships, again, just like in The Empire Strikes Back. These combinations should be largely intuitive tanks crush infantry and artillery units decimate tanks, though there will be at least a few unique counterunit setups. You'll see this represented onscreen units firing on their favored enemies will kick up noticeably larger explosions-a clear visual cue that you're doing something right (or, if your units are getting hit by their counterunits, a clear cue that you need to change up your strategy quickly). Every unit in the game will have a "counterunit" that can defeat it easily (so there won't be any individual "superunits" you can churn out exclusively to win), but every unit in the game will also have a favored enemy unit it will be extremely effective against. As it turns out, the general idea behind combat between the game's various units goes a step beyond rock-paper-scissors. We were able to sit down with a skirmish map on the fertile soil of the doomed planet Alderaan, where Rebel forces were forced to defend themselves from an Imperial ground assault, complete with the huge walker armors first featured in The Empire Strikes Back. ![]()
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