![]() While it was technically impressive to keep fighting while Kratos slowly turns into a tiny speck on the screen, it does nothing for the overall experience of the fights. The dramatic zoom-out worked in GOW3 but it outstayed its welcome in Ascension. Santa Monica Studio got a little too camera happy with this level as the camera zooms out so much that it actually hinders the gameplay. Although not a full-fledged boss, the journey to it was more troublesome than fun. My least favorite boss fight in God of War: Ascension was the Manticore fight. Of course, the weapons could only be used so much, but they also did a ton of damage and could save your life in a pinch. This was new at the time and it really helped with the flow of battle as you can chain attacks between your trusty blades and freshly picked up weapons. Enemies would also drop their weapons for you to use against them. Adding a novel time-travel twist to certain environmental puzzles. The Amulet of Ouroboros is a fun power to wield and although limited in its use, I liked the way it made you think about the environment you were in. ![]() But the game does a pretty good job of doling out new, refreshing powers and weapons rather frequently. One of the many complaints leveled at God of War: Ascension has to do with pacing issues. Everyone remembers the Colossus of Rhodes, Poseidon, and the Hydra, but how many people know about Aegaeon of the Hecatonchires? Not many and I’m not sure why. As far as opening fights go, this is one that gets lost in the myriad of classic God of War bosses. The fight has you literally taking control of the boss and beating him with his own limbs. The opening fight with Aegaeon is an unprecedented spectacle. It is a striking game, one that really shows off the technical prowess of the PS3 when it is firing on all cylinders. ![]() One of the last big first-party exclusive titles released for the PS3, God of War: Ascension still looks good to this day. The PS4 would release 8 months later and God of War: Ascension was swiftly forgotten.īut did the game really deserve this fate? ![]() Despite a new game director at the helm, Todd Papy, and the full force of the Santa Monica Studio behind it, Ascension could not overcome franchise fatigue. God of War Ascension released on March 12th, 2013 to a rather lukewarm response from critics and fans alike.
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